#ifndef GAME_H
#define GAME_H

#include "level.h"
#include "player.h"

class Graphics; 

class Game
{
public:
	Game();
	~Game();
private:
	void Loop();
	void Update(float ElapsedTime, Graphics &G);
	void Draw(Graphics &G);
	int CurrentLevel;
	Level L;
	Player P;
};

#endif